Transforming Learning through Game-based for TeamSTEPPS: THE NEW NORMAL
Training & Education
Singapore Healthcare Management Congress
SingHealth
31 December 2021
To train staff in TeamSTEPPS tools through innovative game-based learning for effective and efficient mass training to. COVID-19 transformed learning; the game-based learning approach allowed effective training in a sustainable ecosystem, leveraging.
Year Submitted: 2021
Published Date: 31 December 2021
Tags: Training & Education, Gamification, Virtual Learning Platform, Flipped Classroom, Self-Directed Learning
About this Content
Aims
To train staff in TeamSTEPPS tools through innovative game-based learning for effective and efficient mass training to ensure safer patient care.
Background
See poster
Methods
See poster
Results
See poster
Conclusion
COVID-19 transformed learning; the game-based learning approach allowed effective training in a sustainable ecosystem, leveraging cutting-edge technologies.
Lessons Learnt
See poster
Additional Information
Singapore Healthcare Management (SHM) Conference 2021 – 3rd Prize (Human Resource Category)
Keywords
Workforce Transformation, Healthcare Training, Gamification, Virtual Reality, Self-Directed Learning, Flipped Classroom, Safe Care, TeamSTEPPS
Innovators' Details
Innovators' Details
Healthcare Cluster(s) | SingHealth |
Organization(s) Involved | Sengkang General Hospital |
Platform(s) | Singapore Healthcare Management Congress |
Healthcare Professional Group(s) | Healthcare Administration |
Applicable Specialty or Discipline | Healthcare Administrators |
Project Lead(s) | Patrick Lim |
Project Member(s) | Ho Chow Yin |
Connect with this contributor!
Patrick Lim - singaporehealthcaremanagement@singhealth.com.sg
Project Attachment
C473_Singhealth_SKH_SHM_2021_Transforming_Learning_through_Game.pdf
