Fun Knee: Inserting Fun into Rehab
Care Continuum
Technology
National Healthcare Group Quality Improvement
National Healthcare Group
31 December 2023
To introduce fun into rehabilitation programs for Total Knee Replacement (TKR) using gamification. Gamification is a feasible solution for enhancing rehabilitation experiences.
Year Submitted: 2023
Published Date: 31 December 2023
Tags: Technology, Care Continuum, Digital Health, Sensors, Rehabilitative Care
About this Content
Aims
To introduce fun into rehabilitation programs for Total Knee Replacement (TKR) using gamification.
Background
Technology enhances traditional therapy modes and transforms repetitive exercises into engaging sessions.
Methods
Implemented motion-sensor technology for gamified rehabilitation tasks.
Results
Improved patient engagement and recovery outcomes; patients actively participated in therapy.
Conclusion
Gamification is a feasible solution for enhancing rehabilitation experiences.
Lessons Learnt
Focusing on user needs improves program adoption and outcomes.
Additional Information
Singapore Health Innovation Challenge: First Prize (2016); HIT Challenge: First Prize (2016).
Keywords
TKR, Serious Games, Gamification
Innovators' Details
Innovators' Details
Healthcare Cluster(s) | National Healthcare Group |
Organization(s) Involved | Tan Tock Seng Hospital |
Platform(s) | National Healthcare Group Quality Improvement |
Healthcare Professional Group(s) | Allied Health, Medical |
Applicable Specialty or Discipline | Physiotherapy |
Project Lead(s) | Ashton Neoh |
Project Member(s) | Khaw Xin Yue |
Connect with this contributor!
Ashton Neoh - eng_chuan_neoh@ttsh.com.sg
Project Attachment
C_578_TTSH_Physiotherapy_Fun_Knee_Inserting_Fun_into_Rehab.pdf
